In 32-bit color images, the Alpha Channel is an extra channel (in addition to RGB components) that can be edited in image editing applications such as Adobe Photoshop. Use the Sample pop-up list to adjust the number of texture units displayed in the Preview box - this helps you get a better idea of what the texture will look like.Īt the right side of the Surface Settings dialog box (Texture Panel), options are provided for Alpha Channel control. This option is useful if there are several identical elements in the model that should differ in appearance. Activate the Random Origin checkbox to use a random starting point for applying the texture.These are images that can be placed in a matrix with no apparent line at connecting edges. Note: For good results, you need textures prepared for seamless tiling. Use the four rotating and mirroring radio buttons to arrange the texture sequence.Define the angle at which the texture is applied to elements.Check the Keep Original Proportion checkbox if you want to keep the proportions of the original texture file for all elements. For example, if the image shows two bricks, set its size to match the physical size of the bricks. Define the vertical/horizontal size of the texture as applied to 3D surfaces.In the middle of the dialog box, a number of controls allow you to define the texture display. If a linked texture is missing from the Active Library, its name will appear in the Missing Library Items list.Ĭlick Remove Texture to unlink the Texture from the Surface. If you save your Project as an Archive, all associated Textures can be saved with the Plan by checking the Include Linked Textures checkbox. Note: Only files in the project libraries are available for selection. ARCHICAD will load the previous/next texture file from the loaded libraries. Another way to choose a texture is to click the Previous/Next arrow buttons below the preview window.Click the Browse button to open the Load Image from Library dialog box and find the needed texture map.If the selected Surface already has a Texture linked to it, the texture’s file name and preview picture are displayed, along with the image size in pixels. On the Texture panel, you can link a Texture to any standard or custom Surface. The controls in this panel will affect PhotoRenderings created by the Vectorial 3D Engine and 3D views generated by the Basic 3D engine. ( Options > Element Attributes > Surfaces)
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